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AES – Gaming Audio Focuses on Spatial Sound

October 2012 - At the 133rd AES Convention in San Francisco, they held a multi-day track program on gaming audio. One of the recurring themes and topics was the incorporation of spatial sound. Just...

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3-D Printing Fireside Chat

December 4, 2012, Churchill Club, Menlo Park, CA—Chris Anderson from 3D Robotics and former editor at Wired talked with Carl Bass from AutoDesk about 3-D printing and the new industrial revolution....

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Siggraph Production Session, The Yellow Brick Road

July 23, 2013, Siggraph, Anaheim, CA—The production of "OZ, the Great and Powerful" involved a lot of visual effects work to merge the live and CG characters. Visual effects supervisor, Scott Stokdyk...

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Big Data Retention

September 18, 2013, Storage Developer Conference, Santa Clara, CA—Sam Fineberg from HP and Simona Rabinovici-Cohen from IBM talked about combining cloud, tape, and container format technologies for...

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Imagination Incorporates Ray Tracing

October 15, 2013, Imagination Developer Connection, San Francisco—Imagination Technologies described the flows and technologies involved in ray tracing for images. Wikipedia notes that in computer...

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AES 4k-8k Audio Panel

October 10. 2014, Audio Engineering Society Convention, Los Angeles—A panel of experts from standards organizations and industry considered the issues of matching audio with the emerging 4k and 8k...

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MPEG-H Audio: Next Generation System for Interactive and Immersive Sound

October 10, 2014, Audio Engineering Society Convention, Los Angeles—Fraunhofer IIS and their partners techicolor and Qualcomm have released the latest specification and standard for sound. The standard...

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The Palomar Transient Factory

February 9 2015, Electronic Imaging Conference, San Francisco—Peter Nugent from Lawrence Berkeley National Laboratory described the efforts in incorporating big data techniques to detecting and...

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Proceduralism and Automation

March 3, 2015, Game Developer Conference, San Francisco—Luiz Kruel from Certain Affinity talked about changing development pipelines to address the growing needs of al games. The games are getting more...

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Scene Understanding from RGB-D

June 2, 2015, Society for Information Display Symposium, San Jose, CA—Jitenda Malik from UC Berkeley presented details on current work in information extraction from color plus depth images. The...

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Next Generation APIs

August 11, 2015, Siggraph, Los Angeles—Tim Foley from Nvidia provided an overview of the latest generation of APIs for graphics work on various platforms. These new APIs are emerging as systems become...

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